For all practical purposes, I’m calling Fate of Vimary done. There may still be some minor tweaks to various stunts depending on how things turn out in actual play, but I’ve made all of the major revisions I can think of. The largest is the use of conditions instead consequences, followed by some tightening up of how each of the magic systems work. Finally I’ve rearranged and prettied some things up. A revised character sheet is going to follow soonish, because I need to do some playtesting!
In case anyone doesn’t have the link, here’s the document in Google Drive: