Major Campaign Milestones: When Bigger Is Better

When a Fate Core game reaches a major milestone, it’s a big deal. This is the time when the campaign’s skill cap goes up, refresh increases, or even character’s High Concepts change. It’s the wrap up of multiple arcs, and oftentimes that means the game world (provided the next campaign will be in the same world) may change as well. This is all pretty well covered in Fate Core, so I don’t have a lot to add to it.

If you think about it, though, changing a campaign aspect is a pretty profound thing. It’s just a few words. A short phrase maybe. But going from:

When The Stars Are Right

to:
CASE NIGHTMARE GREEN

is freaking huge. The world is pretty much over, and just because some words changed.
So the next time I hit a campaign milestone, given of course that it’s appropriate, I’m going to try to practice changing the campaign aspect in the smallest way that gives the most impact. It’s really easy to succumb to the urge to keep adding aspects to the campaign – I think it’s a lot harder to just change one and have it reflect all of the changes you want in the setting.

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