Using The Doom Pool For Opposition

I’ve seen some discussion regarding the doom pool regarding using it for all contests and tests, and figured it would be useful to share different ways it can be done. Using the doom pool this way can streamline running Cortex quite a bit, but it’s not quite as simple as, “Just roll the doom pool […]

Cortex Mechanic Hackery 101

The mods and options presented in Cortex Prime are probably more than sufficient to most system hackers busy. Occasionally though someone is going to get the urge to venture into the weeds to make foundational changes. Good examples of this are handling complications from hitches, and what you can do with opportunities. Even if these […]

Cycle Maps, Part 2

The first thing that becomes evident is there’s a lot going on between two PCs (the Herite, Cara, and Raleigh the Jacker) and two GMCs (Joanite Watch Captain Jen Luther’on and Tera Sheban Judge Ariel Dan’on).

It’s Prime Day!

No, not that Prime Day. Cortex Prime day. Backers of the Cortex Prime Kickstarter should (provided it goes according to plan) be receiving their copy of the print-candidate PDF. If you haven’t seen the preview of the intro chapter, now’s a good time to go take a look. To celebrate, here’s what the latest version […]

Cycle Maps

Relationship maps are probably one of the well know features of Cortex games (specifically Smallville). They’ve been carried over into Cortex Prime as a character creation mod, as part of what’s called Pathways. Pathways overall is an awesome process for stepping through the character creation process, generating relationships, locations, and supporting GMCs. It’s very flexible […]

GMCs in Cortex Tribe 8

I’ve always tended toward running GMCs light and loose in my games. A lot of times my notes for a GMC in Silhouette Tribe 8 would look something like Joanite Watch 2d/+1 Fighting/DM x12. I’d have Mekton GMCs statted up with basically a combination of their skill and stat, like Pilot +15. Part of this […]

Wastin’ Away Again in Vimaryville

This isn’t my first rodeo adapting Tribe 8 to other systems. I’m betting I have posts on it elsewhere, but in short I’ve moved from The Shadows of Yesterday (which I never actually ran) to largely Fate-oriented games: Spirit of the Century, Strands of Fate, and of course Fate Core. The intent from the beginning […]

Anatomy of a Metaplot Milestone

Expanding on the example from my last post, I’ve done a bit of thinking as to how the milestone trait and pool might work. First, we have the milestone trait itself. It’s a lot like a distinction statement, with a die rating: Build a Settlement d4. The statement defines very clearly what the milestone does: […]

More Metaplot

If you’re not familiar with the Aesop fable The Crow and the Pitcher, a thirsty crow finds a pitcher with water in it. It can’t reach the water in it with its beak, and it can’t tip over the pitcher. So it drops stones into the pitcher to raise the water level until it can […]

Cortexifying the Tribe 8 Metaplot

If you’re not familiar, Tribe 8 had a lot to love and hate about it. It was a golden example of a 90s RPG. It had a dense setting, splatbooks, and a multi-volume metaplot. The metaplot was as much a work of fiction as a campaign, with its secrets and direction revealed incrementally with each […]