So Busy…

I’ve been meaning to continue updating regularly… and I have a lot to write about, that’s for sure. It’s just things have been really busy. The project I’m one of the leads on at work is gaining more and more attention (and importance) – and we’re heading into the last six weeks before delivery. I […]

Magic in Cradle: Wrapping It Up

Finally, I’m going to hone what I came up with in the previous posts. Not really wrapping any mechanics around it just yet, since I really want to have a basic understanding of how magic works as I continue plugging away at the overall worldbuilding. The study of magic in Cradle is commonly called arcanology, […]

no dice

Originally posted on brad j. murray:
At first I just liked the idea: the ref doesn’t roll any dice. I don’t know why, but knowing myself as I do I suspect it was just the novelty of it. I frequently ref games and I am always rolling. What if I didn’t? Was there a reason…

A Take On Vampirism

(rescued from a really old RPG.net post) I’m typically not a vampire kind of guy. I’ve played VtM and the Jyhad CCG. I usually enjoy Vampire books or movies – Anne Rice is ok, I liked the Sonja Blue books, and a the first couple of Underworld movies. I thought the vampire in the novel Blindsight was pretty cool done […]

Current Stuff and Things

Aside from starting to get a Roll20 Blades in the Dark game together, I have a handful of other things I’ve been pecking away at for the past year (or more in some cases). I don’t really have a priority on these things, as I kind of flit between them in slower moments at work […]

Blades in The Dark Planning and Resources

So I’ve buckled down and decided that I am, 100%, going to be starting a Blades in the Dark game in the Very Near Future(tm). Starting to run a game like BitD less than two years after it was released is a decent accomplishment for me. It took me at least three years to get […]

Facets in Retrolock

One of the Fate Core-like concepts that I really didn’t want to part with was Aspects. Having a free form descriptor or tag makes characters a lot more flexible and interesting, and bypasses having an advantage/disadvantage system – along with the trouble involved with balancing the values, deciding what qualifies as an advantage or disadvantage, […]

Exploration

With the magic of triangle tables, about five years ago I put together some random tables for post-apocalyptic exploration. I’ve noticed a few tweaks I want to make still, but I figured I’d put them back out there again. These are intended for modern-ish or post-apocalypse settings. Hopefully, they have some semblance of logic (IIRC correctly […]