Found Some Hidden Treasure

I reinstalled Evernote on my phone last night to take a look at its ability to search handwriting in an image and I discovered a note from several years ago regarding the magic system for my setting. It’s kind of a testament to how my brain latches on to concepts and recycles them without me […]

Heritage On the Frontier

Originally I was going to start writing up some capsule descriptions of the various human cultures in Cradle, but I wanted to explore something on a slightly higher level. Out of some of the discussions about the last post came the awesome idea of allowing players define details of their character’s heritage. Originally my thinking […]

Building Conflict Into Cradle

I’ve been thinking a lot lately about what I actually want to do with this setting I’m working on. Building a world for its own sake isn’t really my thing; for many years, I’ve hewed to one degree or another to the concept that you only need as much world as the game (or the […]

Magic in Cradle: Wrapping It Up

Finally, I’m going to hone what I came up with in the previous posts. Not really wrapping any mechanics around it just yet, since I really want to have a basic understanding of how magic works as I continue plugging away at the overall worldbuilding. The study of magic in Cradle is commonly called arcanology, […]

Magic in Cradle (via Aria): Fundamentals

In this post I’ll be stepping through the Omnessence Fundamental section of Chapter 3. Basically, it’s just defining what actually using Torchstone looks and feels like, and what it’s capable of. This is a pretty jargon heavy chapter (what isn’t in Aria?), but I’m using more generic terms unless I’m directly referencing some concept unique to Aria. The first part of […]

Magic in Cradle (via Aria): Origin

In Aria, an Origin is simply a source of magic or powers or whatnot. There are as many combinations as there are settings, from single sources (such as Cradle) to more complicated arrangements as seen in many fantasy rpgs with divine magic; magic magic; elemental magic; etc. The foundation of the Origin is four basic […]

Sources of Magic in Cradle, Part I

I have a love of symbols and logos, and that extends to runes, sigils, glyphs, circles, and wards. I also love geomantic magic such as ley lines, places of power, etc. Diabolists and Summoners from the Palladium Fantasy rpg were one of my favorite magic using classes. I had a magic system that I developed […]