The People of Well

Vast portions of inland Nartham are largely unexplored. While it’s known that the native Sia once inhabited a large portion of the continent, near the Albreni colonies on the west coast there is very little surviving evidence of this once-great civilization. This hasn’t stopped explorers and adventurers from mounting expeditions into the continent’s interior in […]

My GM "Binder"

Since I’ve moved over completely to using Roll20 for running my planned weekly game, I’ve likewise started to use a completely digital solution for tracking and planning my games. In the past, I had the literal GM Binder, typically a three ring binder with colored tabs something like these: I’d fiddled around previously with a […]

Time For More Blog Challenge Catchup

In reference to this, here is my next batch of answers. What humorous RPG have you enjoyed most? Give details. It’s really a toss-up between Paranioa and TFOS. We had a lot of over-the-top, stupid humor when we played TFOS but Paranoia hits that same sweet spot that movies like Office Space, shows like The IT […]

Gotta Lot Of Catchup Questions

I kind of slacked off, so I’m doing a few days of this non-D&D blog challenge all in one shot. I’ll break it up with some images so it’s not too boring. What non-D&D monster do you think is as iconic as D&D ones like hook horrors or flumphs, and why do you think so? […]

Going to take a break for a couple days

The A to Z April Blogging Challenge is over, and I need to take a break (I’m not getting paid for this, you know). So I’m going to restart next week on a regular schedule of Monday, Wednesday and Friday. The challenge taught me a lot, mostly that it helps to have a focused theme […]

Zero-Sum Games And When To Avoid Them

In game theory, zero sum games are when in order for one player to win, another player has to lose the same amount. Poker and many board games are an example of this, and it works well for them. Roleplaying games, by their nature, are not zero-sum games – but they can contain zero-sum conditions. […]