Vimary Redux

When Tribe 8 first came out, it wasn’t a huge secret that the setting, Vimary, was the remains of Montreal, Canada (Vimary is a play on Ville Marie). But there wasn’t a whole lot to go on, aside from looking up other maps and information on the area on the Internet. We didn’t have Google […]

Your Game Has The Fate Fractal Too

Did you know your game already has the Fate fractal? Even if you don’t know what the Fate fractal is? Well, it’s true to one degree or another. Do you remember that time you wrote up a trap that attacks as a 10th level fighter? Or you assigned a hit point value of a door […]

Xeno: A Fate Accelerated Edition One-Shot

After nearly a month of posting six-days a week it’s not surprising that I’d miss a day. But real life does take precedence, and it’s better late than never. I also think that this was well worth it, because I’m presenting a highly focused FAE hack: Xeno. This is intended not only to show off […]

Why Fate Core Is Awesome

+David Larkins  on the Fate Core G+ Community said he’d like to see a post on why Fate Core is awesome so here we are. Why is any game awesome? Typically because it’s fun to play, it has the options to support one or more styles of play, or it’s rules are particularly well written, elegant, […]

UML for Gaming?

Falling back on another programming-related post, because I didn’t have anything else planned for today. UML stands for Unified Modeling Language. It’s a standardized set of notation and symbols for modeling workflows, data diagrams, etc. It’s different than flowcharting because it covers details – though still high level – of how a process is supposed to work; […]

Tribe 8

I’m going to get lazy and make a Tribe 8 post for today’s A-to-Z Blogging Challenge post, but it is actually rather timely so it’s not that bad. For those who don’t know what I’m talking about when I mention Tribe 8, it is a roleplaying game published by Dream Pod 9 in the late 1990s. It […]

When Do You Succeed?

Fate Core has a concept of “success with a cost”. It’s a rather difficult subject for people coming from other systems to wrap their head around. Basically, even if a player fails to meet the difficulty, they can still succeed – provided they are willing to accept the cost of that success. Here’s my slightly […]

Successful Kickstarters!

In the past few days, a couple of very cool Kickstarters have wrapped up. Last week was Jason Pitre’s Spark rpg. Today was Godmachine Production’s Apotheosis Drive X. They were very successful, not only in terms of blowing away their funding goals but in the buzz that they generated. Both products showed an enormous amount […]

Recursion in RPGs

Before you read any further, I need you to go to Google right now and search for “recursion” and take note of what Google suggests under “Did you mean”.Being a database guy, recursion is a very good friend of mine. But what does it have to do with rpgs? There are two ways I can […]

Quantum Libet

Quantum libet is Latin for “as much as you please” and is used in medical shorthand on prescriptions. Seeing this (and struggling to come up with a post topic that starts with “Q”) made me think about a number of related concepts that I’ve been flitting around for the past month or so. Namely, the […]