The People of Well

Vast portions of inland Nartham are largely unexplored. While it’s known that the native Sia once inhabited a large portion of the continent, near the Albreni colonies on the west coast there is very little surviving evidence of this once-great civilization. This hasn’t stopped explorers and adventurers from mounting expeditions into the continent’s interior in […]

A Milestone Fractal Example

Someone mentioned that they do a lot better grokking these kind of things with examples, so I thought I’d try to cook one up. First, I have some slight refinements of what I posted yesterday (I swear I’m not trying to copy how +Ryan M. Danks posted his adventure fractal, I’m really not). The completion of […]

Revisiting Dixton

Aside from getting a Tribe 8 game going, I have two other things I want to expand on. The first is the setting that I started writing for the #ADX anthology. I had a lot of stuff I chopped out to try to get it down to a reasonable word count, but I’m simply not […]

Dixton Extra: Sigils

Got the draft (hit the link for the Google doc) completed for the Sigils in the Dixton setting. They are probably going to need some tweaking, but overall I’m pleased with how they turned out. Many thanks go to +Rob Donoghue for his channeling “hack” that helped set the mechanics up in my mind and +Cameron Corniuk, +Andy Hauge, +Jack Stephenson-Carr and +Mike Thompson for […]

Building a sneaky game

So, I have a basic outline of a city for a Thief/Dishonored style game. It has – or at least I hope it has – the elements a game like this needs. Slightly more advanced than the Renaissance; no multitudes of non-human races; a mysterious ancient civilization for some mystery and to provide an excuse for […]

Welcome to Dixton, Torcher!

The Fate Core Kickstarter ended on an enormous high note. So high, I think I might fail a drug test. I’m honored and humbled to be part of such an auspicious event…I actually think this is roleplaying history in the making. In honor of the Kickstarter ending, I offer a brief write-up of the setting I […]