Found Some Hidden Treasure

I reinstalled Evernote on my phone last night to take a look at its ability to search handwriting in an image and I discovered a note from several years ago regarding the magic system for my setting. It’s kind of a testament to how my brain latches on to concepts and recycles them without me […]

Doom. Doom. Doom.

During this week’s Tribe 8 game we’re going to (most likely) be embarking on a proper session zero with some actual play, which I’m both excited and a little anxious about — mostly because of the learning curve with using Roll20. I’ve been wrangling for the past week or so on the concepts of the […]

Oh, Hai There!

I’ve been kind of quiet lately. I was a little burned out, a lot of it having to do with my old job that was sucking a lot of motivation out of me. So I got a new, better paying, database engineer position. But the end result is that I’m not blogging from work – […]

Concessions Should Be Ever Present

I’ve been thinking a bit on Concessions and being Taken Out in Fate Core, in light of some recent discussions on the topic and I came to a realization. Because of the existence of Concessions and how they work mechanically, they’re a big ‘ol kill switch that can be flipped to get the game out […]

Group Resources in Fate Core Tribe 8

This was a small addition I made to the Resources rules for Fate of Vimary that I felt was general enough to go here. Note that it uses another slight tweak, namely that characters have fluctuating Resources scores as they use and gain Resources. This Extra allows for the group to have a Larder that […]

Metagaming Is Good (There I Said It)

Or, at least, it can be good and is often not only unavoidable but desirable. It just has to be handled correctly. When discussing issues of “metagaming” I think sometimes people lose sight of the fact that playing role playing games is always, to some degree, about the metagame. Regardless of how hard any particular […]

Aspect Magic, Part 2

In my last post, I went gave an overview of how aspect magic in my fantasy setting works from a game-perspective. I’ve since had some time to somewhat solidify how it works from a system perspective. Essentially, anyone can use magic simply by taking a Lore stunt, and Sigils are created by making a Lore […]

Aspect Magic, Part 1

This is a very short overview of the magic system that I’m developing for my Fate Core fantasy world. I don’t have a lot of the mechanics down, and actually have a much longer description that I’m not going to go into (yet). Basically, magic use ties directly into Fate Core aspects. Not just that […]

Building a Mystery

I’ve started futzing around with how I want magic to work in my Fate Core fantasy setting, so I’ve been thinking a lot about the role that magic will play, and what it can be used for. What problem or challenge is it intended to solve within the setting? To this end I’m running down […]