How I Adapted Tribe 8 to Fate Core

I was reading an RPG.Net thread and thought it might be helpful if I outlined the method that I used to adapt Tribe 8 to Fate Core. Of course a lot of this is in hindsight, because the adaptation was an iterative process starting several years ago with Spirit of the Century, moving to Strands […]

Your Character Knows More Than You Do

Hiyo, I’m Bryce. I’m one of Wil’s very old Palladium characters. He hasn’t really done a lot with Palladium in a very long time, and with me in even longer. But just because he’s not really played any Palladium doesn’t mean I’m not in here. There’s a couple others in here too. On my way […]

Zero-Sum Games And When To Avoid Them

In game theory, zero sum games are when in order for one player to win, another player has to lose the same amount. Poker and many board games are an example of this, and it works well for them. Roleplaying games, by their nature, are not zero-sum games – but they can contain zero-sum conditions. […]

Recursion in RPGs

Before you read any further, I need you to go to Google right now and search for “recursion” and take note of what Google suggests under “Did you mean”.Being a database guy, recursion is a very good friend of mine. But what does it have to do with rpgs? There are two ways I can […]

Quantum Libet

Quantum libet is Latin for “as much as you please” and is used in medical shorthand on prescriptions. Seeing this (and struggling to come up with a post topic that starts with “Q”) made me think about a number of related concepts that I’ve been flitting around for the past month or so. Namely, the […]

Object Oriented Principles in RPGs

Being a programmer, I like to think programming concepts with regard to games and rules systems. Sometimes I go a bit further, like the time I built a .NET Silhouette vehicle design program or built a SQL database out of the Mekton Zeta Plus construction rules. Today’s topic is object oriented principles in roleplaying games. […]

Non-Protagonist Characters

First off, I’m not trying to redefine the “non-player character” Cougartown-style. I’ve seen the term “Non-Protagonist Character” in several games, and it fits how I consider NPCs better than “non-player character” does. If you don’t like it, there are extensions for Chrome such as Word Filter and similar ones for Firefox (and I’m sure others) […]


As I start to wind down writing the rules for Fate of Vimary and begin to turn my eye toward actually playing, I’m going to have to confront the elephant in the room for any Tribe 8 game: the metaplot. Now to make sure this discussion gets off on the proper foot: I’m for metaplot. […]

No Wandering Murderhobos Allowed

Before going any further, I’d like to submit a disclaimer. In no way am I suggesting that the “typical RPG adventuring party” of what amounts to a bunch of strangers with no common bonds is 1) BadWrong play or 2) something that happens in every single roleplaying group. But  from anecdotal and personal experience it happens […]

Fate Core, Some More Thoughts

Fate Core, even as a draft, contains some of the best GMing advice I’ve ever read. It’s a fundamental revelation, like the first time reading a system that didn’t use levels, or classes, or random die rolls for attributes, or random damage from weapons. Even someone who runs a non-Fate game can benefit from this […]