Codes of the Mind

The retro Tribe 8 goodness continues with some additional house rules on task resolution in Tribe 8 first edition. Alternate Tie Resolution This rule was suggested on the Tribe 8 mailing list. When an opposed action test is tied, it automatically goes to the character with the highest skill. If the skill levels are the […]

Codes of the Flesh

It’s time to go retro! Here are some house rules from the original Dreams of Flesh and Spirit website for Tribe 8 1st edition. Additional Combat Manuevers Manuever ACC Init Dodge Parry Dam Notes Fend n/a 0 +1 +1 n/a Character can do nothing but dodge, parry or move. This may be combined with Defensive […]