Exploration

With the magic of triangle tables, about five years ago I put together some random tables for post-apocalyptic exploration. I’ve noticed a few tweaks I want to make still, but I figured I’d put them back out there again. These are intended for modern-ish or post-apocalypse settings. Hopefully, they have some semblance of logic (IIRC correctly […]

Locations, Fate Core Style: Part II

In my last post I went over some of the guidelines I use when creating a location for a game. Today I’m going to step through the process with an actual location that fits in with Fate of Vimary: the desecrated Shrine of C’nawa.As an aside, I realized I kind of left out another question […]

Locations, Fate Core Style: Part I

If one were to ask me what things are critical to bringing an rpg “to life”, I’d say: characters and locations. Nearly everything else is secondary, including the greater world. You need the characters to have roles to play, and the locations to interact with. In Fate Core, locations are often synonymous with scenes. Even […]

The Circle of the Chosen

The Circle of the Chosen is a large clearing in the Discard Lands, just beyond the Seven Fingers. It is the place where, each new moon, sacrifices to the Z’bri are secretly brought by Tribal representations as part of the Pact of the Dome. Aside from the Watch tasked with bringing the prisoners there and […]

The Zetetics

zetetic [zəˈtɛtɪk]adjproceeding by inquiry; investigating[from New Latin, from Greek zētētikos, from zēteō to seek] “Despite our failures to date, I still cannot believe that the River of Dream is completely unexplainable in scientific terms. It is a part of the universe, falls under the same laws as everything else in the universe, and I will […]

Vimary Zones and Locations

Finally, I completed my write-up of various zones and locations from Vimary. More accurately, I decided to not include Distance stress tracks for the locations. My intention is still to use them, but they a) were a pain to write up and b) I’m actually thinking they shouldn’t be set in stone. It’s probably a […]