Facets in Retrolock

One of the Fate Core-like concepts that I really didn’t want to part with was Aspects. Having a free form descriptor or tag makes characters a lot more flexible and interesting, and bypasses having an advantage/disadvantage system – along with the trouble involved with balancing the values, deciding what qualifies as an advantage or disadvantage, […]

SilCore House Rules

As promised, I’ve uploaded a cleaned up document with some of my SilCore house rules. These got reasonably extensive play, and worked out pretty well for our group. SilCore House Rules I believe the complexity rules in this document are the prototype for one of the Complexity house rules that I wrote for Aurora. What’s […]