Major Campaign Milestones: When Bigger Is Better

When a Fate Core game reaches a major milestone, it’s a big deal. This is the time when the campaign’s skill cap goes up, refresh increases, or even character’s High Concepts change. It’s the wrap up of multiple arcs, and oftentimes that means the game world (provided the next campaign will be in the same […]

The Reservoir (Spooky Spots #2)

March 16th, 1938 was a dark day for Haidale County, MA. On that day the township of Sefield was accidentally submerged under over 30 feet of water as a dike for a nearby reservoir completely failed. The small valley where Sefield was located flooded, resulting in the loss of hundreds of lives and the complete […]

North Hall (Spooky Entry #1)

Last week I touched on the types of places that I felt made good creepy locations for RPGs, so now I’ll continue with an example. I already kind of tipped my hand with this one in the previous post, so I’m going to see what I can do to add a twist to it. North […]

October Blog Carnival Post: Spooky Spots

The October RPG Blog Carnival topic is spooky spots. I think I’m going to do several of these. Growing up in the Inland Empire (aka The Valley of the Dirt People aka The 909), there were plenty of spooky spots. Old buildings, in particular, are some of the creepiest. On top of having history, they […]

Locations, Fate Core Style: Part II

In my last post I went over some of the guidelines I use when creating a location for a game. Today I’m going to step through the process with an actual location that fits in with Fate of Vimary: the desecrated Shrine of C’nawa.As an aside, I realized I kind of left out another question […]

Locations, Fate Core Style: Part I

If one were to ask me what things are critical to bringing an rpg “to life”, I’d say: characters and locations. Nearly everything else is secondary, including the greater world. You need the characters to have roles to play, and the locations to interact with. In Fate Core, locations are often synonymous with scenes. Even […]