With the magic of triangle tables, about five years ago I put together some random tables for post-apocalyptic exploration. I’ve noticed a few tweaks I want to make still, but I figured I’d put them back out there again. These are intended for modern-ish or post-apocalypse settings. Hopefully, they have some semblance of logic (IIRC correctly […]

Fate Core and Tribe 8

I’ve been doing a lot of thinking about various implementations I’ve tried for adapting Tribe 8 to Fate. My first was using Spirit of the Century as a starting point, but I ran into roadblocks I wasn’t able to work around. I backed off for a while, until I discovered Strands of Fate. I thought, […]

Updated Conversion Doc

I’ve updated the conversion doc with some clarifications on Supplies and Barter. I’ve also revised the travel rules to include the Distance stress track and some clarifications, and included a method for exploration to use the new random exploration tables.

FATE triangle table

Gullerbutry on RPG.net apparently came up with a “triangle” table that is absolutely one of the coolest things I have ever seen. I have been trying to figure out a “FATE-like” way of doing a set of random exploration tables, and this just might be the trick I was looking for (laying out the results […]

Travel and zones, re-revisited

Over at RPG.net, Gullerbutry had a take on travel that I hadn’t thought of before and looks pretty solid. Yes, it’s adding even more stress tracks, but I’m not sure anymore whether or not you can actually have too many (or, at least, there is no reason a stress track of some flavor shouldn’t be […]

Zones revisited

Zones There are three scales of zones: Personal, Location (Scene) and Campaign. Unless there is nothing really remarkable about a zone it should have a Defining Aspect and any other interesting Aspects as necessary. Zones can have three Abilities: Terrain, Resources, and Threat. Additionally, borders between zones can have a Border rating. Each scale has […]

Vimary zone map, part 2

I’ve gone through and redone the zone map. It has some notations that are going to go along with the write-ups of each Zone. The nutshell version is: Size: Represents how large the zone is. At campaign scale, this equates to the number of hours it takes to travel through the Zone to another Zone […]

Plot Stress and the Metaplot

Now that I have finished with the effort of pretty much completing my conversion document, I can now turn my attention to some factors that actually have to do with playing. While there are some people that might argue this point, the metaplot is one of Tribe 8’s strong points. There is a treasure trove […]

Descriptive Wounds

This was originally written by Edwyn Kumar for Rusted Sky. It is also a decent reference for Consequences in Strands of Fate. Combat will, no doubt, be a part of everyone’s Cycles in some shape or form. Here’s a few suggestions for Weavers and players to make it so the standard cliché wounds and injuries […]