SilCore House Rules

As promised, I’ve uploaded a cleaned up document with some of my SilCore house rules. These got reasonably extensive play, and worked out pretty well for our group. SilCore House Rules I believe the complexity rules in this document are the prototype for one of the Complexity house rules that I wrote for Aurora. What’s […]

Heartbreakers, heartbreakers everywhere!

No, I’m not talking about a new heartbreaker. At least not one that’s actually out. My involvement with a semi-sekrit intentional heartbreaker project has gotten me thinking about what my heartbreaker would look like. For sure, it would be some form of Silhouette with elements of Interlock, Synergy and possibly even CORPS mixed in. With a smattering […]

Descriptive Wounds

This was originally written by Edwyn Kumar for Rusted Sky. It is also a decent reference for Consequences in Strands of Fate. Combat will, no doubt, be a part of everyone’s Cycles in some shape or form. Here’s a few suggestions for Weavers and players to make it so the standard cliché wounds and injuries […]

Codes of the Soul

And another retro set of house rules from Warp & Weft/Dreams of Flesh and Spirit. Alternate Experience Rules This rule is from the booklet from the Jovian Chronicles GM’s screen. In order to improve a skill, the character must have spent a number of Emergency Dice on the skill equal to the next skill level […]

Codes of the Mind

The retro Tribe 8 goodness continues with some additional house rules on task resolution in Tribe 8 first edition. Alternate Tie Resolution This rule was suggested on the Tribe 8 mailing list. When an opposed action test is tied, it automatically goes to the character with the highest skill. If the skill levels are the […]

Codes of the Flesh

It’s time to go retro! Here are some house rules from the original Dreams of Flesh and Spirit website for Tribe 8 1st edition. Additional Combat Manuevers Manuever ACC Init Dodge Parry Dam Notes Fend n/a 0 +1 +1 n/a Character can do nothing but dodge, parry or move. This may be combined with Defensive […]