Building a sneaky game

So, I have a basic outline of a city for a Thief/Dishonored¬†style game. It has – or at least I hope it has – the elements a game like this needs. Slightly more advanced than the Renaissance; no multitudes of non-human races; a mysterious ancient civilization for some mystery and to provide an excuse for […]


I was finally able to start Dishonored last night. Mental note: when trying to configure a hard drive and a little voice keeps telling me “You’ve done this before” don’t answer, “Yeah, so why isn’t this working?” and keep bashing my head against a wall for over an hour. It means you’ve done this before¬†and […]