This Is Why We Can’t Have Nice Things

A couple days ago I had the misfortune of seeing the new art for Garrett in Thief 4. GameInformer ran a story on it, and there’s a lot of buzz going around so that aspect of what the images are, what Eidos has said about them, etc., is pretty much covered. Personally, my expectations for […]

The Joys of RPG Database Design – Part 1

When I was a young gamer, I enjoyed the various systems that abounded for creating characters, planets, vehicles, creatures and other things used to populate game worlds. But I quickly got tired of the dice, pencils, and graph paper needed for tasks that obviously could be automated. So I developed tools using my computer to […]