Vimary Zones and Locations

Finally, I completed my write-up of various zones and locations from Vimary. More accurately, I decided to not include Distance stress tracks for the locations. My intention is still to use them, but they a) were a pain to write up and b) I’m actually thinking they shouldn’t be set in stone. It’s probably a […]

Travel and zones, re-revisited

Over at RPG.net, Gullerbutry had a take on travel that I hadn’t thought of before and looks pretty solid. Yes, it’s adding even more stress tracks, but I’m not sure anymore whether or not you can actually have too many (or, at least, there is no reason a stress track of some flavor shouldn’t be […]