Decided I wanted to write a blog post, and realized it’s been an entire year since my last post. So instead, maybe a little review? Early last year, I got a fool notion in my head that it might be possible to reboot the Tribe 8 rpg. I made some calls, posted some posts, and […]
I reinstalled Evernote on my phone last night to take a look at its ability to search handwriting in an image and I discovered a note from several years ago regarding the magic system for my setting. It’s kind of a testament to how my brain latches on to concepts and recycles them without me […]
Originally I was going to start writing up some capsule descriptions of the various human cultures in Cradle, but I wanted to explore something on a slightly higher level. Out of some of the discussions about the last post came the awesome idea of allowing players define details of their character’s heritage. Originally my thinking […]
I’ve been thinking a lot lately about what I actually want to do with this setting I’m working on. Building a world for its own sake isn’t really my thing; for many years, I’ve hewed to one degree or another to the concept that you only need as much world as the game (or the […]
Rob Donoghue and others have archived the Fate community on G+ here, which at least for the time being gives some kind of access to the discussions and content.
Finally, I’m going to hone what I came up with in the previous posts. Not really wrapping any mechanics around it just yet, since I really want to have a basic understanding of how magic works as I continue plugging away at the overall worldbuilding. The study of magic in Cradle is commonly called arcanology, […]
In this post I’ll be stepping through the Omnessence Fundamental section of Chapter 3. Basically, it’s just defining what actually using Torchstone looks and feels like, and what it’s capable of. This is a pretty jargon heavy chapter (what isn’t in Aria?), but I’m using more generic terms unless I’m directly referencing some concept unique to Aria. The first part of […]